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Grainer - Granular Synthesis Processor

Real-time granular processor for shaping live audio textures.

Overview

Grainer processes incoming audio with up to 128 grains and a 5-second buffer. Pitch, position, density, and randomization controls enable a wide range of textures.

Parameters

GRAIN LENGTH (50–1000ms, default 525ms) - Grain duration - Examples: - Value = 50ms: Short grains - Value = 1000ms: Long grains

DENSITY (0.0–100.0, default 50.0) - Grain rate (displayed as 0–50Hz) - Examples: - Value = 0.0: No grains - Value = 100.0: High density

PITCH (-1.0–1.0, default 0.0) - Playback pitch (displayed as ⅓x–3x) - Examples: - Value = 0.0: 1x - Value = 1.0: 3x

PITCH RANDOM (0.0–3.0, default 0.0) - Random pitch range (±octaves) - Examples: - Value = 0.0: No randomization - Value = 3.0: Large randomization

PITCH QUANTIZE (0.0–1.0, default 1.0) - Pitch quantization amount (snaps to ratios) - LED brightness shows closeness to simple ratios - Examples: - Value = 0.0: Free pitch - Value = 0.5: Partial snapping (e.g. 1.0x/1.5x/2.0x) - Value = 1.0: Strong ratio snapping - Interval guide (upward direction):

Quant value (q) Common upward ratios Semitones (approx.) Interval feel (rough)
1.0 2.0x, 3.0x +12.00, +19.02 Octave / Octave + perfect fifth
0.5 1.5x, 2.0x, 2.5x, 3.0x +7.02, +12.00, +15.86, +19.02 Perfect fifth to octave+fifth range
around 0.333 1.333x, 1.666x, 2.0x, 2.666x +4.98, +8.84, +12.00, +16.98 Perfect fourth / near minor seventh / octave / near 11th
0.25 1.25x, 1.5x, 1.75x, 2.0x +3.86, +7.02, +9.69, +12.00 Near major third / fifth / near major sixth / octave
  • Notes:
  • Internally this is step quantization: ratio = floor(rawRatio / q) * q (not fixed semitone quantization).
  • Semitone conversion uses 12 * log2(ratio).

WINDOW SHAPE (-1.0–1.0, default 0.0) - Hann window bias - Examples: - Value = -1.0: Fast attack bias - Value = 1.0: Slow attack bias

POSITION (0–100%, default 100%) - Read position - Examples: - Value = 0: Oldest - Value = 100: Newest

POSITION RANDOM (0.0–1.0, default 0.5) - Position random amount - Examples: - Value = 0.0: No randomization - Value = 1.0: Full randomization

STEREO SPREAD (0.0–1.0, default 0.5) - Stereo width - Examples: - Value = 0.0: Mono - Value = 1.0: Full width

REVERB (0.0–1.0, default 0.0) - Reverb amount - Examples: - Value = 0.0: Off - Value = 1.0: Max

INPUT GAIN (0.0–1.0, default 0.5) - Input gain (displayed as -18dB to +6dB) - Examples: - Value = 0.0: Mute - Value = 1.0: Max

DRY/WET (0.0–1.0, default 0.5) - Dry/wet mix - Examples: - Value = 0.0: Dry only - Value = 1.0: Wet only

REVERSE (button) - Toggle reverse playback - Examples: - OFF: Forward - ON: Reverse

FREEZE (button) - Freeze buffer - Examples: - OFF: Recording - ON: Frozen

I/O / CV

  • Audio In: L/R
  • Audio Out: L/R
  • CV In: Grain Length, Density, Pitch(1V/oct), Pitch Random, Position, Position Random, Stereo Spread, Volume, Dry/Wet, Reverb, Window Shape

Context Menu

  • Soft clip — Toggle soft clipping on the output (Soft clip default: OFF)
  • Density gain compensation — Compensate volume changes from density
  • Density Compensation Strength — Slider to adjust compensation amount
  • Grain Voices — Set polyphony count: 4 / 8 / 16 / 32 / 48 / 64 / 96 / 128
  • Window Shape Strength (b) — Slider to adjust window shape curve