Rain¶
A 4 HP stereo rain bed generator: filtered noise with Clouds-style reverb and Mid/Side width. The panel artwork responds to your settings.
Overview¶
Internally, RainGenerator shapes uniform noise with a density gain, runs it through a 0–1 DJ filter (lowpass on the left half of the knob, highpass on the right half, neutral near the center), then through a reverb wet/dry control. RainModule applies Mid/Side width so you can narrow or exaggerate the stereo image before the outputs.
Note
This DSP is not a bit-for-bit clone of any specific Max for Live Rain.amxd; treat it as its own rain-flavored texture engine.
Parameters¶
Density (0 .. 1, default 0.5)
- Scales the continuous noise bed (“how thick the rain feels”).
Filter Cutoff (0 .. 1, default 0.5)
- DJ-style tone control: lowpass sweep toward the left from center, highpass sweep toward the right.
Reverb (0 .. 1, default 0.2)
- Wet/dry for the built-in Clouds-style reverb.
Stereo Width (0 .. 2, default 1)
- Mid/Side width applied after the generator:
0collapses to mono,1leaves the natural stereo image,2exaggerates the side channel.
CV inputs¶
When a CV jack is patched, its voltage adds to the knob (then clamps):
- Density CV, Filter CV, Reverb CV:
effective = clamp(knob + CV / 10, 0, 1)(±10 V spans the full 0–1 range). - Width CV:
effective = clamp(knob + CV * 0.2, 0, 2)(5 V of CV moves the width by 1.0 unit).
Polyphonic CV uses the first channel only.
Outputs¶
- Audio L / Audio R: stereo pair, scaled toward Rack’s ±5 V audio range (
× 5after Mid/Side), each portsetChannels(1).
Tips¶
- Keep Density moderate and push Reverb for distant-storm beds.
- Sweep Filter Cutoff slowly while modulating Density for evolving textures.
- Use Width near
0to fold Rain into a mono send, or above1for extra-wide headphones moments.
Context menu¶
- No additional entries in the current build.